SPLATOON 3 / AIM TRAINER
ink range
Practice drills for squids and octos
Steady stream
Track the moving targets while charging and firing. Each target takes four hits.
- Time on target
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- Tracking while firing
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- Shots landed
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- Targets popped
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- Angular error
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- Acquisition
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HOLD SPACE OR LEFT MOUSE TO CHARGE
Connect your ProGCC for motion controls.
Connect ProGCC for motion controls.
No controller samples yet.
ZR charge / release · hold ZR during a burst to queue the next charge · Y recenter · Plus start / pause / resume. Axis direction and sensitivity need your check.
Input check
Trainer gains are separate from the game's −5 to +5 settings. No verified conversion is available yet.
For motion: leave the stick centered and rotate the controller through a known angle. For stick: hold the controller still and keep the same stick deflection for five seconds. Compare the turn with the game, then adjust one gain at a time.
Connect a controller. Measure while the drill is stopped.
- Gyro turn / tilt
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- Stick turn / tilt
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- Combined turn / tilt
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About this prototype & sources
Original browser/debug prototype. Controller input is experimental. Select your controller type. Switch Pro wired motion and button layout need a physical check; this does not claim exact Splatoon response. Mouse and keyboard remain available.
Rendered with Three.js (MIT). Architecture informed by the official HOJA3 app. Weapon presets use community-extracted version 11.3 parameters; Splattershot cadence/startup are provisional trainer settings; full game physics are not simulated. Research sources.